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Linnet Model in the Tears of the Kingdom Style

I gave myself the project of creating a 3D model in the style of another video game. I had decided on Zelda Tears of the kingdom as it is a franchise I enjoy. I created the model in ZBrush, Retopologised it in Maya and rigged it. Then imported it to Blender as it was able to capture the games cell shaded artstyle.